www.mark-ranson.co.uk
direct link to showreel:
http://www.youtube.com/watch?v=eKZAFE7ktiw
Sunday, 24 January 2010
Tuesday, 8 December 2009
Tuesday, 17 November 2009
Tuesday, 15 September 2009
Youtube
Videos now available on youtube in nice swish HD quality :) enjoy!!
http://www.youtube.com/user/LostArtist89
http://www.youtube.com/user/LostArtist89
Friday, 29 May 2009
Faust Special Version
Faust operatic/theatrical version from mark ranson on Vimeo.
Very Special Version of my film:
Music designed and created by tim Johnson from scratch for music coursework, creating an operatic/theatrical piece based around my film concept/idea
images not so important on this version, purely like a music video...
enjoy people, its rather special
Friday, 15 May 2009
Final Film cut
"Faust" by Mark Ranson from mark ranson on Vimeo.
special thanks to globus music, tim johnson and all those who inspired me to push myself further than i ever have in my entire life
well... its all done ladies and gentlemen, and what an astonishing adventure its been.
No film day for me but all the same its been an incredible experience and id like to share with you all the final product
couldnt have done it without everyones support and motivation right from day one, believe me when i say im extraordinarily greatful to everyone who pushed me that little bit harder and gave me the passion to see it through
and with that in mind... i give you Faust, hope you enjoy
Sunday, 26 April 2009
Thursday, 23 April 2009
Monday, 13 April 2009
Friday, 3 April 2009
Thursday, 2 April 2009
List of tutors seen
as the brief states, "before easter atleast 5 tutors must be accessed for advice on your film" and quite rightly so. just for records and the boring jargon that follows the brief here is the list of the tutors seen, what for and the dates:
Neil + Malcom: dvice and help on modelling for wolf character - 04/03/09
Neil: advice and help on modelling for female character - 09/03/09
Martin: help with lighting first scene shot 3 - 19/03/09
Sol: Help with cloth sim for the tie - 24/03/09
Martin: Lighting/colour advice for all the opening shots
Neil + Malcom: dvice and help on modelling for wolf character - 04/03/09
Neil: advice and help on modelling for female character - 09/03/09
Martin: help with lighting first scene shot 3 - 19/03/09
Sol: Help with cloth sim for the tie - 24/03/09
Martin: Lighting/colour advice for all the opening shots
Sunday, 29 March 2009
Few updates of many, have to get the rest organized first....
i grew myself a proxy forrest if there ever was a miracle, MR proxy certainly is just that. forget walking on water, forget feeding the 5000 (unless it was with MR Proxy high poly fish)
obviously not finished just yet, need to play around with some textures, some better lights, some more grass here and there etc.... - rendered in 2 minutes flat top quality, and theres another half of the forrest behind the camera after that, mahhhooosssive stretch of running space
and a dagger for the love scene. sorry about the kack lighting i just dragged it into my watch scene and changed the colours, and it didnt like the reflection on the blade much. i decided to go abit greecian/romanesque for the dagger. seemed to fit the whole scene genre a little more.
i grew myself a proxy forrest if there ever was a miracle, MR proxy certainly is just that. forget walking on water, forget feeding the 5000 (unless it was with MR Proxy high poly fish)
obviously not finished just yet, need to play around with some textures, some better lights, some more grass here and there etc.... - rendered in 2 minutes flat top quality, and theres another half of the forrest behind the camera after that, mahhhooosssive stretch of running space
and a dagger for the love scene. sorry about the kack lighting i just dragged it into my watch scene and changed the colours, and it didnt like the reflection on the blade much. i decided to go abit greecian/romanesque for the dagger. seemed to fit the whole scene genre a little more.
Monday, 23 March 2009
Friday, 20 March 2009
Character updates/lighting test
Character update: Face = final
happy with the design, i cant afford any more time tweaking his face. also sculpted a waistcoat, going back to the origional few designs. works much better for me as a character. still working om the shader.
Lighting Test: First scene. spoke to Martin today, quite happy with the feedback. all seems ok, only improvement is to put a slight highlight - very faint, on the bannister just to bring it out more. image has NOT been fusioned so hopefully when its all comped together it will look so much better after. quite pleased so far though - time to render the passes....
happy with the design, i cant afford any more time tweaking his face. also sculpted a waistcoat, going back to the origional few designs. works much better for me as a character. still working om the shader.
Lighting Test: First scene. spoke to Martin today, quite happy with the feedback. all seems ok, only improvement is to put a slight highlight - very faint, on the bannister just to bring it out more. image has NOT been fusioned so hopefully when its all comped together it will look so much better after. quite pleased so far though - time to render the passes....
Thursday, 19 March 2009
anyways after having the weekend off to spend some time with the mrs ive been powering through yesturday and today and been churning out some little dodads for my film. updates so far:
we have... arrows, bout 100 polys each. i can max my pc out at about 1.3million, and i dont need THAT many so all is alright for that. shader is just quick but what id like it to look like-ish
a shiney sword, just on doing the map for the cross guard
and a bearded character. not too sure about the beard though, its going to stay until i can see it with the hair and if it doesnt impres me il shave it off.
done with hair and fur, not too bad from a far, really obvious from extreme close up...
also, tattoos anyone? i got the inspiration from constantine - keanu reeves, not the biblical figure. i felt the character itself needed something to add interest and a little mystacism, even more so.
quick clouds test using afterburn. i wont take credit for this il admit i used a tutorial file and just played around with the settings, but just an idea as to how id like the roof of my war scene
we have... arrows, bout 100 polys each. i can max my pc out at about 1.3million, and i dont need THAT many so all is alright for that. shader is just quick but what id like it to look like-ish
a shiney sword, just on doing the map for the cross guard
and a bearded character. not too sure about the beard though, its going to stay until i can see it with the hair and if it doesnt impres me il shave it off.
done with hair and fur, not too bad from a far, really obvious from extreme close up...
also, tattoos anyone? i got the inspiration from constantine - keanu reeves, not the biblical figure. i felt the character itself needed something to add interest and a little mystacism, even more so.
quick clouds test using afterburn. i wont take credit for this il admit i used a tutorial file and just played around with the settings, but just an idea as to how id like the roof of my war scene
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