for more of my work, please visit:
http://markranson3d.daportfolio.com/
Tuesday, 8 December 2009
Tuesday, 17 November 2009
Tuesday, 15 September 2009
Youtube
Videos now available on youtube in nice swish HD quality :) enjoy!!
http://www.youtube.com/user/LostArtist89
http://www.youtube.com/user/LostArtist89
Friday, 29 May 2009
Faust Special Version
Faust operatic/theatrical version from mark ranson on Vimeo.
Very Special Version of my film:
Music designed and created by tim Johnson from scratch for music coursework, creating an operatic/theatrical piece based around my film concept/idea
images not so important on this version, purely like a music video...
enjoy people, its rather special
Friday, 15 May 2009
Final Film cut
"Faust" by Mark Ranson from mark ranson on Vimeo.
special thanks to globus music, tim johnson and all those who inspired me to push myself further than i ever have in my entire life
well... its all done ladies and gentlemen, and what an astonishing adventure its been.
No film day for me but all the same its been an incredible experience and id like to share with you all the final product
couldnt have done it without everyones support and motivation right from day one, believe me when i say im extraordinarily greatful to everyone who pushed me that little bit harder and gave me the passion to see it through
and with that in mind... i give you Faust, hope you enjoy
Sunday, 26 April 2009
Thursday, 23 April 2009
Monday, 13 April 2009
Friday, 3 April 2009
Thursday, 2 April 2009
List of tutors seen
as the brief states, "before easter atleast 5 tutors must be accessed for advice on your film" and quite rightly so. just for records and the boring jargon that follows the brief here is the list of the tutors seen, what for and the dates:
Neil + Malcom: dvice and help on modelling for wolf character - 04/03/09
Neil: advice and help on modelling for female character - 09/03/09
Martin: help with lighting first scene shot 3 - 19/03/09
Sol: Help with cloth sim for the tie - 24/03/09
Martin: Lighting/colour advice for all the opening shots
Neil + Malcom: dvice and help on modelling for wolf character - 04/03/09
Neil: advice and help on modelling for female character - 09/03/09
Martin: help with lighting first scene shot 3 - 19/03/09
Sol: Help with cloth sim for the tie - 24/03/09
Martin: Lighting/colour advice for all the opening shots
Sunday, 29 March 2009
Few updates of many, have to get the rest organized first....
i grew myself a proxy forrest if there ever was a miracle, MR proxy certainly is just that. forget walking on water, forget feeding the 5000 (unless it was with MR Proxy high poly fish)
obviously not finished just yet, need to play around with some textures, some better lights, some more grass here and there etc.... - rendered in 2 minutes flat top quality, and theres another half of the forrest behind the camera after that, mahhhooosssive stretch of running space
and a dagger for the love scene. sorry about the kack lighting i just dragged it into my watch scene and changed the colours, and it didnt like the reflection on the blade much. i decided to go abit greecian/romanesque for the dagger. seemed to fit the whole scene genre a little more.
i grew myself a proxy forrest if there ever was a miracle, MR proxy certainly is just that. forget walking on water, forget feeding the 5000 (unless it was with MR Proxy high poly fish)
obviously not finished just yet, need to play around with some textures, some better lights, some more grass here and there etc.... - rendered in 2 minutes flat top quality, and theres another half of the forrest behind the camera after that, mahhhooosssive stretch of running space
and a dagger for the love scene. sorry about the kack lighting i just dragged it into my watch scene and changed the colours, and it didnt like the reflection on the blade much. i decided to go abit greecian/romanesque for the dagger. seemed to fit the whole scene genre a little more.
Monday, 23 March 2009
Friday, 20 March 2009
Character updates/lighting test
Character update: Face = final
happy with the design, i cant afford any more time tweaking his face. also sculpted a waistcoat, going back to the origional few designs. works much better for me as a character. still working om the shader.
Lighting Test: First scene. spoke to Martin today, quite happy with the feedback. all seems ok, only improvement is to put a slight highlight - very faint, on the bannister just to bring it out more. image has NOT been fusioned so hopefully when its all comped together it will look so much better after. quite pleased so far though - time to render the passes....
happy with the design, i cant afford any more time tweaking his face. also sculpted a waistcoat, going back to the origional few designs. works much better for me as a character. still working om the shader.
Lighting Test: First scene. spoke to Martin today, quite happy with the feedback. all seems ok, only improvement is to put a slight highlight - very faint, on the bannister just to bring it out more. image has NOT been fusioned so hopefully when its all comped together it will look so much better after. quite pleased so far though - time to render the passes....
Thursday, 19 March 2009
anyways after having the weekend off to spend some time with the mrs ive been powering through yesturday and today and been churning out some little dodads for my film. updates so far:
we have... arrows, bout 100 polys each. i can max my pc out at about 1.3million, and i dont need THAT many so all is alright for that. shader is just quick but what id like it to look like-ish
a shiney sword, just on doing the map for the cross guard
and a bearded character. not too sure about the beard though, its going to stay until i can see it with the hair and if it doesnt impres me il shave it off.
done with hair and fur, not too bad from a far, really obvious from extreme close up...
also, tattoos anyone? i got the inspiration from constantine - keanu reeves, not the biblical figure. i felt the character itself needed something to add interest and a little mystacism, even more so.
quick clouds test using afterburn. i wont take credit for this il admit i used a tutorial file and just played around with the settings, but just an idea as to how id like the roof of my war scene
we have... arrows, bout 100 polys each. i can max my pc out at about 1.3million, and i dont need THAT many so all is alright for that. shader is just quick but what id like it to look like-ish
a shiney sword, just on doing the map for the cross guard
and a bearded character. not too sure about the beard though, its going to stay until i can see it with the hair and if it doesnt impres me il shave it off.
done with hair and fur, not too bad from a far, really obvious from extreme close up...
also, tattoos anyone? i got the inspiration from constantine - keanu reeves, not the biblical figure. i felt the character itself needed something to add interest and a little mystacism, even more so.
quick clouds test using afterburn. i wont take credit for this il admit i used a tutorial file and just played around with the settings, but just an idea as to how id like the roof of my war scene
Wednesday, 11 March 2009
Tuesday, 10 March 2009
woman final sculpt. im pretty happy with it, i dont want to keep going over this piece until its perfect model, i might be able to hide whatever is wrong with lighting. all in all im pretty happy with it so far. had some feedback from neil today about it and ive fixed some issues such as the fingers looking tense and the head being abit far forward (you were right guys)
i wanted the cloth to be very renaissance, not so much photorealistic but to have a sense of venus to it, as if its fraily just being draped around her, only just covering her, very suggestive and wavey. at the time the origional painting i did was based around the idea of the perfect beauty, highly inspired by greats such as Bernini, Bottichelli, Guido Reni and Angres, and such modern artists as Mary Jane Ansel
all in all... im rather happy with this piece
stranger shader i decided to use for the render, i went on a matcap download frenzy.... either way - enjoy....
i wanted the cloth to be very renaissance, not so much photorealistic but to have a sense of venus to it, as if its fraily just being draped around her, only just covering her, very suggestive and wavey. at the time the origional painting i did was based around the idea of the perfect beauty, highly inspired by greats such as Bernini, Bottichelli, Guido Reni and Angres, and such modern artists as Mary Jane Ansel
all in all... im rather happy with this piece
stranger shader i decided to use for the render, i went on a matcap download frenzy.... either way - enjoy....
Monday, 9 March 2009
Texturing Female Character
texturing going well. had to model the whole thing again in zbrush because of my stupidity exporting out of max *Swearing frantically* but none the less ive caught up and got abit further with woman mkII
ignore the textured eye for now that will be a seperate entity eventually. its strange seing my 5ft 3 girlfriend stretched over what would be a 25 ish year old 6ft leggy model
Sunday, 8 March 2009
Woman Character for love scene
started on this character today. . i built the mesh in that pose because there is not alot of animation other than the neck and head, no flailing arms so i figured i would be able to get more detail in the sculpt rather than make a rig that would never get used..... total work time SO FAR 15 hours.
got the basic idea and shape down following an amazing tutorial i will try and find the link again for and post up
the whole imagery of this piece is based on a painting i did for ND as seen below.
Thursday, 5 March 2009
Faust ALPHA
Faust Alpha from mark ranson on Vimeo.
alpha. film starting to come together now more and more.... have a much clearer understanding of what the camera should be doing and how i am going to do the effects. animation and lighting is at a bare minimal at this stage
Faust Alpha from mark ranson on Vimeo.
alpha. film starting to come together now more and more.... have a much clearer understanding of what the camera should be doing and how i am going to do the effects. animation and lighting is at a bare minimal at this stage
Monday, 2 March 2009
Pre Alpha
Pre Alpha video. terrible animation and block characters but timing is better... alpha soon to come!!
Pre Alpha from mark ranson on Vimeo.
Pre Alpha from mark ranson on Vimeo.
Animatic
Animatic for film. Animatic timing is way off, roughly about 40 seconds longer than actual film but a nice art piece in general i feel. music is fully liscenced to use, special thanks to globus www.globusmusic.com
Animatic Full from mark ranson on Vimeo.
Animatic Full from mark ranson on Vimeo.
General info
basically, i am obsessed with how and why the world, universe and everything in a whole.. .works! i am very philosophical, and i used to be highly religious, and believe me when ive done my homework on this. so in a way this film is about my passion and almost like a self reflected project. or so it could be seen that way, which is fine by me...
in a nutshell, my film has 1 main character, who at the moment doesnt have a name (doesnt really need one). all you as an audience needs to know that he is forever troubled by the questions of "what if" and "how" and "why", it is his passion and it drives him as a human to question everything. almost like a new-age faust just after he makes a pact with the devil for knowledge, and hes slightly regretting it...
There is absolutly no dialogue from the character, everything is pushed along by "a narrator" who is essentially his thoughts, speaking as he acts out whats on screen, driving the visual.
we join the character in his study, awake late in the hours of the morning, reading books and studying scrolls by candle light (rembrandt painting of the philosopher springs to mind at the moment), accompanied by the narration. and the idea is that we almost enter his thoughts. he snubs out the candles and it turns pitch black. at this point, we enter his mind. this takes over roughly 9 different scenes, maybe more or less depending on time deadlines. each of these scenes are going to be visual representations of what is in question. for example, i can question science over religion, time, love, war, mans ability to create (art), the fact man is still an animal, nature, good and evil, what it is that makes us human etc.... sooo many more i wish i could do
"Vi Veri Veniversum Vivus Vici"
By the power of truth, I, while living, have conquered the universe...
in a nutshell, my film has 1 main character, who at the moment doesnt have a name (doesnt really need one). all you as an audience needs to know that he is forever troubled by the questions of "what if" and "how" and "why", it is his passion and it drives him as a human to question everything. almost like a new-age faust just after he makes a pact with the devil for knowledge, and hes slightly regretting it...
There is absolutly no dialogue from the character, everything is pushed along by "a narrator" who is essentially his thoughts, speaking as he acts out whats on screen, driving the visual.
we join the character in his study, awake late in the hours of the morning, reading books and studying scrolls by candle light (rembrandt painting of the philosopher springs to mind at the moment), accompanied by the narration. and the idea is that we almost enter his thoughts. he snubs out the candles and it turns pitch black. at this point, we enter his mind. this takes over roughly 9 different scenes, maybe more or less depending on time deadlines. each of these scenes are going to be visual representations of what is in question. for example, i can question science over religion, time, love, war, mans ability to create (art), the fact man is still an animal, nature, good and evil, what it is that makes us human etc.... sooo many more i wish i could do
"Vi Veri Veniversum Vivus Vici"
By the power of truth, I, while living, have conquered the universe...
Wolf
nature scene
Sunday, 1 March 2009
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